Founders
Most characters begin the game with gold coins which they use to outfit themselves, cover their living expenses and invest. Founders are characters who start the game with goods to sell and part ownership of a business (farm, inn, store or workshop/mine) in place of cash. This jump-starts the economy and provides an economic infrastructure which characters can join.
Founders are smart, relatively well adjusted people who are invited or approved by the company to play in this manner. They don't get special advantages, either in character attributes or in special treatment during the game, and they can adventure, fight and be killed just like anyone else. Non founder characters can even capture founder's farms or other assets by force if the founders aren't careful.
Founders aren't guaranteed to make money or even survive. Prices are set by free markets, and skilled play is required by anyone hoping to survive wars, intrigue, adventures and theives. However, founders can expect to make money, because they start the game with so much! For the price of a "ten coin" character ($100 in a basic session, $200 in a double or 2x session) a founder receives a great deal.
There are 200 founders (and 1000 other players) at the start of the game. Founders start as follows:
- 7 groups of 10 players each share a farm.
- Each farm covers about six square miles. They contain food resources: fields of grains, large gardens filled with other vegtables, fruit trees, pens of animals (cows, chickens, pigs, sheep, etc)
- They contain industrial resources: forests of trees suitable for lumber, cotton and other cloth bearing plants, trees and plants with medicinal and other special properties and pens of rideable horses.
- They also contain a farm house for each founder, workshops, storage buildings and wagons loaded with produce for sale.
- 7 groups of 7 players share the mine towns
- The mine towns are each essentially a small town in the mountains, in front of the caves which produce the metal ore, glass, stone and special powders needed throughout the land.
- The town includes: the founder's homes, a dining hall, the heavy workshops needed to convert metal ore (and other raw materials) into finished goods, horses and carts to work the mine and move products. Also, storage buildings loaded with medium quality weapons and equipment.
- 4 teams of 12 or 13 players share the inns
- The inn is a complex of public halls, kitchens, private lodgings,small retail spaces and storage buildings all connected by underground passages.
- Beyond the main buildings lie the founder's homes, an enclosed pasture for their horses, and small pens for animals soon to be meals.
- The kitchens, pantries and storage areas begin filled with every imaginable foodstuff and beverage. The small retail stores are stocked well with items of interest to adventurers and townsfolk alike.
- 5 teams of 6 players share stores in Vejor
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These cavernous stores have tens of thousands of square feet of sales space, initially filled with low to medium quality goods. These founders have a group of homes just beyond the city as well.
If you are interested in becoming a founder. E-Mail us here.